Work / The Drawing Arcade

The Drawing Arcade

A UX-driven workshop designed to reduce creative barriers for beginner and amateur artists, fostering confidence and community through inclusive, guided drawing experiences.

Role UX Researcher & Designer
Duration Sept – Dec 2024
Team Eric Tzu + 5 others
Tools Figma, Zoom
Platform In-person
Status In Development
Intro banner for The Drawing Arcade case study showing inclusive drawing activity setup

About The Project

This project was developed as part of a senior-level Interaction Design course at Simon Fraser University. Our team of six collaborated with Draw Around Vancouver (DAV), a grassroots art collective that hosts inclusive weekly drawing events open to people of all skill levels.

Over three months, we observed how participants engaged during these events and identified opportunities to improve the experience for beginners who might feel hesitant or self-conscious. Through field observations, interviews, and participatory workshops, we designed solutions that made creative expression more welcoming and accessible.

My focus areas: Synthesizing user insights, co-developing workshop activities, shaping the research direction, and maintaining client communication throughout the project.

Research & Opportunities

We began with a discovery phase combining competitive analysis, ethnographic observation, user interviews, and firsthand participation to understand DAV's ecosystem and uncover design opportunities.

Ethnographic Observation

Team members attended DAV events to conduct in-context research, focusing on participant demographics, event flow, and behavioral patterns. The data revealed subtle engagement levels, social dynamics, and moments of friction that informed our design direction.

User Interviews

We conducted sessions with 13 participants, a volunteer, and a facilitator. Key themes emerged around user motivations, perceptions of DAV, and opportunities for improving accessibility and engagement.

Firsthand Participation

I engaged directly in DAV activities to understand the participant journey and emotional context — particularly the subtle barriers beginners face in community creative spaces.

Ethnographic poster summarizing insights from user interviews and observational research

User Insights

We developed user personas and journey maps to model the experience. Three primary personas emerged:

Casual Art Hobbyist Persona
Progress-Oriented Learner Persona
Social Seeker Persona

Key Pain Points

  • Lack of structure: Beginners felt overwhelmed by the open-ended format, making it difficult to build confidence or track progress.
  • Limited community connection: The event format lacked activities that foster belonging and peer support.
  • Retention barriers: Key obstacles prevented repeat attendance, limiting long-term community growth.

Concept Directions

We explored three ideas to address these pain points:

  • Beginner-friendly Instruction Handbook — A guide to help first-timers navigate events with confidence.
  • Community Art Platform — An online space for sharing work and staying connected.
  • Icebreaker Pamphlet — A facilitator toolkit for structured, low-pressure social activities.
Instruction Handbook Concept Poster
Community Platform Concept Poster
Icebreaker Pamphlet Concept Poster
View Storyboard Visualizations

We created storyboards illustrating how each persona would interact with our proposed solutions during a typical DAV session.

Storyboard - Hobbyist Part 1
Storyboard - Hobbyist Part 2
Storyboard - Progress Seeker Part 1
Storyboard - Progress Seeker Part 2
Storyboard - Social Seeker Part 1
Storyboard - Social Seeker Part 2

Design & Testing

We ran participatory workshops with individuals from diverse drawing backgrounds to test concept feasibility. The sessions revealed four major themes: the need for longer drawing sessions, lack of guidance and references, desire for deeper technique explanation, and a shared fear of judgment.

Participatory Workshop Photo 1
Participatory Workshop Photo 2
Participatory Workshop Photo 3
View Workshop Activity Details

We organized 1.5-hour in-person workshops with four structured activities:

1. Exquisite Corpse

A playful warm-up where participants draw body parts separately, then combine them into collaborative creatures — reducing self-judgment and setting an inclusive tone.

2. Life Drawing Session

Participants engaged in timed drawing intervals, using emoji timelines to mark emotional shifts throughout the exercise.

3. Life Drawing Reflection

Worksheet-guided reflection followed by group discussion to surface ideas for improving comfort and engagement.

4. Reverse-engineer Drawing

Participants worked backwards from a finished artwork to identify the steps and support needed to reach that level.

These findings, combined with competitive analysis and stakeholder alignment, helped us finalize our design direction — prioritizing structured, low-pressure activities that matched DAV's inclusive philosophy.

Project Outcomes

The Drawing Arcade

Our final design is a station-based workshop that reimagines how participants engage with art. Four stations cover core drawing fundamentals while maintaining DAV's free-form spirit.

View Final Activity Stations

Station #1: Shape Learning — Shape Detective

Participants deconstruct everyday objects into basic shapes through a Mystery Box Challenge and simplified sketching with translucent dividers.

Shape Detective Instruction Card
Shape Detective Sketch Breakdown
Alternate: Shape the Body Part

Breaking down human body parts into basic shapes using cutouts and carbon transfer sheets.

Shape the Body Part Instruction
Shape the Body Part Examples

Station #2: Shading — Light Explorer

Observing how light interacts with still-life objects, experimenting with hatching, cross-hatching, and smudging techniques.

Light Explorer Instruction Poster
Shading Techniques Poster
Alternate: Light Explorer (Figure)

Exploring lighting on a mannequin's face to prepare for life drawing sessions.

Figure Light Explorer Instruction
Figure Shading Worksheet

Station #3: Proportion & Perspective — Square It Up

Using transparent grid overlays to break down complex compositions into manageable sections.

Square It Up Instruction Poster
Alternate: Perspective Drawing

Carbon sheets with perspective guides for creating original scenes.

Perspective Drawing Poster
Perspective Drawing Guide

Station #4: Socialization — Coffee Corner

A relaxed space for sharing artwork, giving feedback via sticky notes, and collaborative Exquisite Corpse activities.

Your Art Belongs Here Wall Display

Concept Renders

3D renders visualizing the spatial flow and atmosphere of The Drawing Arcade in DAV's typical setting.

Initial qualitative feedback from stakeholders and participants has been overwhelmingly positive. DAV has expressed strong interest in integrating The Drawing Arcade into their recurring programming.

Reflection

This project reminded me that UX isn't always about step-by-step instructions — sometimes it's about creating the right conditions for people to explore and build confidence at their own pace.

Working on The Drawing Arcade taught me how to balance structure with freedom, especially when designing for people who feel unsure of their creative ability. It deepened my interest in designing creative tools and environments that make people feel supported, curious, and capable.

Key Takeaways

  • Communicate early and often: Designing in a silo limits perspective. Stakeholder, user, and team alignment throughout the process was essential.
  • Stay user-centered: Grounding every decision in research ensured our outcomes resonated with real people.
  • Respect constraints: Designing within the client's operational realities kept our solutions feasible and implementable.